Mesh Fusion 2022 Update
Meet the new simplified Mesh Fusion
In recent releases the workflow for Modo’s Mesh Fusion has become much simpler and easier to use. This training is intended as an update to my earlier courses on Mesh Fusion, highlighting the new easier workflow, and also serves as a great introduction to Mesh Fusion to those who are not familiar with it.
Mesh Fusion’s great advantage over other boolean workflows is down to it’s simplicity and reliability. And unlike other boolean options, it doesn’t suffer from shading errors, and results in much more usable output meshes that render without artifacts. It’s for that reason that I personally favour using Mesh Fusion over Mesh Ops booleans or traditional boolean modelling methods - with Mesh Fusion I know that I will not have to wrestle with shading errors in the finished meshes.
And with the more recent updates Mesh Fusion has become easier to use than ever, with fewer clicks and a much simplified workflow that can be learned very quickly.
This training will walk you through the process of creating the fuselage of a vintage WW2 P-47 Thunderbolt aircraft, using only simple shapes to create the more complex final model. By harnessing the power of Mesh Fusion, you can create complex finished models very quickly, using only the most basic modelling techniques. Not only is this great for beginners, but it’s also a huge time-saver for more experienced modellers, allowing them to achieve great results quickly and easily.
As well as the modelling techniques required to create the aircraft, the tutorial will also demonstrate how to create good UV maps for Mesh Fusion models with a quick and easy approach. Mesh Fusion Strips are also demonstrated, with their flexible and non-destructive properties leveraged to full effect on mesh intersections on the aircraft model.
This training is part one in this aircraft series, in which the main shapes are created. Further details and final textures will be tackled in future tutorials.