Rendering animations in MODO
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Richard Yot
Originally created for The Foundry, this comprehensive course will show you how to create your own animation pipeline, based on real-world experience of motion picture production in modo.
The course covers everything from referencing to compositing, and addresses specific challenges related to animation renders such as dealing with large datasets for high resolution meshes and using UDIMS to maximise texture quality.
With this course you will not only learn how to render animations in modo, but you will also gain a lot of general knowledge relating to both 3D and compositing.
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2.37 GB
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