$45

Modo Procedural Texturing Tutorial

11 ratings
Buy this

Modo Procedural Texturing Tutorial

$45
11 ratings

This training will provide you with a practical approach to procedural shading in Modo, leveraging Modo’s extensive collection of procedural textures. Modo’s procedural textures are very versatile, and allow for the creation of many different effects.

Procedural texturing has two major benefits: firstly it allows you to apply textures without needing a UV map, which is extremely useful in situations where UV mapping is not practical, such as when using CAD or scan data for example, but can also save time and effort on meshes which might be difficult or time-consuming to UV accurately. Secondly procedural textures can provide a wide variety of effects without the need to find or create bespoke image maps, once again saving you a lot of time and effort.

Armed with a thorough understanding of Modo’s procedural textures you will be able to create very complex materials quickly and reliably, without ever having to worry about image tiling or resolution. The beauty of procedural textures is that they are easy to apply, and easy to edit. You can change the amount of wear and damage on a surface by tweaking a couple of parameters. You can reuse textures and with just a couple of tweaks make them look very different from one another.

With a little creative thinking it’s possible to create a huge range of different effects with Modo’s procedural texturing toolset, and this tutorial will demonstrate a few of the many possibilities. Knowing how to edit and adjust the textures will also help to make them much more versatile, allowing you to dramatically alter the textures in order to achieve the result you are after.

The training comprises mostly of step-by-step videos, demonstrating how to use procedural textures in real-world projects to solve creative and technical problems and create photoreal textures without image maps. For those times where images must be used, you will learn how to apply them without needing UVs, by using Modo’s Texture Locators with planar projections.

So take the guesswork out of procedural texturing in Modo with this tutorial.

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