Motion Graphics in Modo - Part 1
Modo has always been underrated as a motion graphics solution, but it houses powerful tools that can create striking and eye-catching motion graphics animations.
With Modo’s procedural modelling toolset, along with its replicators and particle systems, the very powerful rigging and animation systems, and its flexible schematic view, Modo is fully equipped to create stunning motion graphics.
This course is project-based and will show you how to create three separate and very different motion graphics projects from start to finish. The training will demonstrate animated procedural modelling, rigging, replicators, particle systems, forces, particle modifiers, and will make extensive use of the schematic view.
These hands-on demonstrations of real-world projects should then equip you with the knowledge to tackle your own motion graphics projects and give you an effective approach to solving many problems you might encounter in the course of your own work.
In my research for this training I never encountered a problem that Modo couldn’t solve: all three animations were created without compromise, because Modo’s toolset was powerful enough to create the visuals exactly as they were intended.
So come and push the boundaries of what you thought Modo was capable of, and join me in this training on Motion Graphics in Modo.